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Protostar Engine

ProtostarEngine.PNG

Worked as part of a team of three to develop an entity-focused custom game engine using C++, DX11, and the Bullet Physics library to create an interactive platformer-like physics simulation. I worked heavily in building the core event bus messaging system, the entity-component influenced architecture, and the main scene manager in addition to acting as the main authority on the implementation/use of the Bullet Physics library.

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© 2021 by Nicholas Dimitri Bazos. 

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